If it must move to stay aloft, it flies the minimum distance needed to remain in the air.Īt Higher Levels. A flying creature stays aloft, provided that it is able to do so. The target doesn't move and takes no actions. The target falls prone and then ends its turn. The target spends its turn moving away from you by the fastest available means. The target drops whatever it is holding and then ends its turn.įlee.
The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.ĭrop. If the target can't follow your command, the spell ends.Īpproach. If you do so, the GM determines how the target behaves. You might issue a command other than one described here. Some typical commands and their effects follow. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it. The target must succeed on a Wisdom saving throw or follow the command on its next turn. You speak a one-word command to a creature you can see within range.